21st Century Learning and Teaching
586.8K views | +8 today
Follow
21st Century Learning and Teaching
Related articles to 21st Century Learning and Teaching as also tools...
Curated by Gust MEES
Your new post is loading...
Your new post is loading...

Popular Tags

Current selected tags: 'ICT', 'games'. Clear
Scooped by Gust MEES
Scoop.it!

New LEGO Augmented Reality App Is The Best Open-World LEGO Video Game | #AR #Apps #Creativity 

New LEGO Augmented Reality App Is The Best Open-World LEGO Video Game | #AR #Apps #Creativity  | 21st Century Learning and Teaching | Scoop.it
LEGO just released an impressive new AR app and it could revolutionise how children play with bricks in the same way Pokemon Go did for catching monsters.

 

Learn more / En savoir plus / Mehr erfahren:

 

https://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=LEGO

 

Gust MEES's insight:
LEGO just released an impressive new AR app and it could revolutionise how children play with bricks in the same way Pokemon Go did for catching monsters.

 

Learn more / En savoir plus / Mehr erfahren:

 

https://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=LEGO

 

No comment yet.
Scooped by Gust MEES
Scoop.it!

eConfidence | Confidence in behaviour changes through serious games | #ModernEDU 

eConfidence | Confidence in behaviour changes through serious games | #ModernEDU  | 21st Century Learning and Teaching | Scoop.it

The project aims at researching the use of serious game for positive behavioural changes.

 

Serious games have become a popular tool for knowledge transfer, behavioural, perceptual or cognitive change, but at the same time, their effectiveness has been analysed in several studies aiming to answer the question whether they are an effective instrument for behaviour change.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Behavior+Change

 

 

Gust MEES's insight:

The project aims at researching the use of serious game for positive behavioural changes.

 

Serious games have become a popular tool for knowledge transfer, behavioural, perceptual or cognitive change, but at the same time, their effectiveness has been analysed in several studies aiming to answer the question whether they are an effective instrument for behaviour change.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Behavior+Change

 

No comment yet.
Rescooped by Gust MEES from Curtin Global Challenges Teaching Resources
Scoop.it!

Gaming for learning | #Gamification #Games #LEARNing2LEARN

Gaming for learning | #Gamification #Games #LEARNing2LEARN | 21st Century Learning and Teaching | Scoop.it
Serious gaming is growing in appeal across the education sector. This article explores gaming as a tool for learning, using the Aqua Republica Eco Challenge 2016 as an example.

 

Gaming as a tool for learning

Games have long been used for developing both skills and knowledge. As digital technologies continue to develop, the range of digital learning games also continues to grow, driving an area of learning called game-based learning. It’s not new, but it is using new digital tools and platforms – and there is an accompanying pedagogical shift from using games to motivate and engage students in learning to using ‘serious games’ as the basis for knowledge and skill development. ‘Gamification’ describes the process of applying game rules to a learning process.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=Gamification

 


Via Kim Flintoff
Gust MEES's insight:
Serious gaming is growing in appeal across the education sector. This article explores gaming as a tool for learning, using the Aqua Republica Eco Challenge 2016 as an example.

 

Gaming as a tool for learning

Games have long been used for developing both skills and knowledge. As digital technologies continue to develop, the range of digital learning games also continues to grow, driving an area of learning called game-based learning. It’s not new, but it is using new digital tools and platforms – and there is an accompanying pedagogical shift from using games to motivate and engage students in learning to using ‘serious games’ as the basis for knowledge and skill development. ‘Gamification’ describes the process of applying game rules to a learning process.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=Gamification

 

 

Kim Flintoff's curator insight, November 13, 2016 5:36 PM

Maybe we can look at an ANZ Water Challenge?  The Trans-Tasman Test in Water and Sustainability? @NZAquaRepublica

Scooped by Gust MEES
Scoop.it!

Epic Games forum hacked – change your online passwords, and beware of phishing | ICT | eSkills

Epic Games forum hacked – change your online passwords, and beware of phishing | ICT | eSkills | 21st Century Learning and Teaching | Scoop.it
If you're an avid video gamer, chances are that you know of Epic Games. They're the developers of popular games such as Infinity Blade, Gears of War, Unreal Tournament… and – if you’re as old as me – you might even remember their founder Tim Sweeney’s classic DOS era shareware gameZZT.


Learn more:


http://www.scoop.it/t/securite-pc-et-internet/?tag=Phishing


Gust MEES's insight:
If you're an avid video gamer, chances are that you know of Epic Games. They're the developers of popular games such as Infinity Blade, Gears of War, Unreal Tournament… and – if you’re as old as me – you might even remember their founder Tim Sweeney’s classic DOS era shareware gameZZT.


Learn more:


http://www.scoop.it/t/securite-pc-et-internet/?tag=Phishing


No comment yet.
Scooped by Gust MEES
Scoop.it!

4 raisons pour un apprentissage à l’aide de jeux numériques | #Infographic #Gaming

4 raisons pour un apprentissage à l’aide de jeux numériques | #Infographic #Gaming | 21st Century Learning and Teaching | Scoop.it
1. Compétition. Les éléments compétitifs d'un jeu ne se trouvent généralement pas dans les méthodes d'apprentissage traditionnelles, comme un cours magistral ou une discussion en classe. La concurrence apporte de la motivation aux étudiants / joueurs pour s'engager dans un jeu et finir une activité (d'apprentissage). Cela nécessita pas nécessairement un autre participant, la motivation…

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Game+Based+Learning

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Gamification

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=games

 

Gust MEES's insight:
1. Compétition. Les éléments compétitifs d'un jeu ne se trouvent généralement pas dans les méthodes d'apprentissage traditionnelles, comme un cours magistral ou une discussion en classe. La concurrence apporte de la motivation aux étudiants / joueurs pour s'engager dans un jeu et finir une activité (d'apprentissage). Cela nécessita pas nécessairement un autre participant, la motivation…

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Game+Based+Learning

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Gamification

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=games

 

No comment yet.
Scooped by Gust MEES
Scoop.it!

Cyber Security Training | Security Awareness | Kaspersky Lab DE | #DigitalCitiZENship #eSkills #ICT

Wir unterstützen Kunden durch ein Schulungsangebot zur Förderung des Sicherheitsbewusstseins und unter Beteiligung ihrer Sicherheits- und Personalabteilungen beim Aufbau einer Cybersicherheitskultur.

 

Learn more / En savoir plus / Mehr erfahren:

 

https://gustmees.wordpress.com/2015/07/19/learning-path-for-professional-21st-century-learning-by-ict-practice/

 

Gust MEES's insight:
Wir unterstützen Kunden durch ein Schulungsangebot zur Förderung des Sicherheitsbewusstseins und unter Beteiligung ihrer Sicherheits- und Personalabteilungen beim Aufbau einer Cybersicherheitskultur.

 

Learn more / En savoir plus / Mehr erfahren:

 

https://gustmees.wordpress.com/2015/07/19/learning-path-for-professional-21st-century-learning-by-ict-practice/

 

No comment yet.
Scooped by Gust MEES
Scoop.it!

Middle Schoolers Built an #Arduino Board #Game to Explore Ancient Egypt | #Creativity #MakerSpace #BestPracTICES

Middle Schoolers Built an #Arduino Board #Game to Explore Ancient Egypt | #Creativity #MakerSpace #BestPracTICES | 21st Century Learning and Teaching | Scoop.it
A hidden sarcophagus, digital dice, mummy voice over, and desert sound effects. This board game looks like it's fun and educational.

 

Learn more / En savoir plus / Mehr erfahren:

 

https://gustmees.wordpress.com/2014/08/20/maker-space-a-new-trend-in-education-and-a-big-responsibility/

 

No comment yet.