APRENDIZAJE
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APRENDIZAJE
Education, e-learning, Education Technology, Innovation, Content Curation
Curated by Marta Torán
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Serious games and gamification | Tony Bates

Serious games and gamification | Tony Bates | APRENDIZAJE | Scoop.it
Marta Torán's insight:

Tony Bates actualiza su libro sobre aprendizaje online con nuevos capítulos. En este post se incluye el que ha escrito sobre juegos serios y gamificación. 

 

Metodología y diseño - Utilización en educación - Ejemplos...

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Buzzword Decoder: Serious Games and Gamification by Pamela S. Hogle : Learning Solutions Magazine

Buzzword Decoder: Serious Games and Gamification by Pamela  S. Hogle : Learning Solutions Magazine | APRENDIZAJE | Scoop.it
Serious learning games present opportunities to create engaging and interesting content that learners voluntarily spend time
with—and learn from. Gamification also engages learners and might draw them in to spend more time with eLearning
content. This article explains both approaches.
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La diferencia entre "serious games" y gamificación 
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Using Games for Serious Learning in High School

Using Games for Serious Learning in High School | APRENDIZAJE | Scoop.it
Video games can engage players with more than just action. Impactful games are about serious topics and can create conditions for deeper learning. Like a good novel or cinematic experience, these types of games often have a strong narrative thread, appropriate for English Language Arts (ELA) classrooms.
Marta Torán's insight:

 

Los videojuegos para enseñar y aprender.

 

Matthew Farber en Edutopía nos muestra algunos ejemplos de cuáles utilizar y cómo.

 

 

Sebastian Saldarriaga's curator insight, April 24, 2020 12:41 AM
Today's students are totally different from the previous generations. They think, act, communicate, and even learn differently. Many of them know how to work on a computer, especially how to play games, before knowing how to read or write. As there is no doubt about the educational role of the computer, more and more teachers have become interested in its potential role to support and motivate pupils' learning. Teachers try to adjust their teaching methods to the new realities so that they might create a successful and motivational learning context close to students' every day life
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ELEARNING3D - Gamificación : proyecciones de mercado

ELEARNING3D - Gamificación : proyecciones de mercado | APRENDIZAJE | Scoop.it
Marta Torán's insight:

En el blog de Ruth Martínez un artículo sobre la relevancia que comienza a tener la Gamificación en diferentes entornos.

 

Y acceso al directorio Who is Who en Serious Games.

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