Dev Breakthroughs
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Dev Breakthroughs
Monitoring innovations in database, PHP, JS, RIA, HTML5, mobile and agile dev strategies & tools
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Jangaroo translates ActionScript 3 subset to Javascript 1.x

Jangaroo translates ActionScript 3 subset to Javascript 1.x | Dev Breakthroughs | Scoop.it

Jangaroo is an Open Source project building developer tools that adopt the power of ActionScript 3 to create high-quality JavaScript frameworks and applications. Jangaroo is released under the Apache License, Version 2.0.


Why use Jangaroo?


There are two main use cases when you might want to use Jangaroo tools:


* JavaScript programming in the large :

Adopt ActionScript 3 language features like packages, classes and inheritance, interfaces, private members, and many more to create even large-scale client-side Web code, where you otherwise would have used JavaScript directly. This approach is extremely helpful when creating frameworks with explicit public APIs, but also for larger applications that use such frameworks.


* Running ActionScript 3 code directly in the browser :

You are implementing a Web project that must not rely on plugins and/or requires close integration into an HTML Web site, possibly already using some JavaScript framework. You want to reuse or build upon existing ActionScript 3 code (utility classes, frameworks like FlexUnit, custom code) as well as JavaScript APIs and code.


Jangaroo Flash Application Template

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Minko released as open source : 3D framework targeting the Adobe Flash platform and the new Stage3D API

I’m glad to announce the very first public release of Minko, Aerys’ 3D framework targeting the Adobe Flash platform and the new Stage3D API. This release focuses on setting up the main concepts and APIs. You can download Minko on the Aerys Developers Hub. The code is realeased under the LGPL license so everyone is free to start building awesome 3D applications for the web. Here are the key features:

- Extensible Scene Graph API

- ActionScript 3.0 GPU programming

- Extensions system

- Support for 3DS and Collada file formats

- Dynamic lighting and dynamic shadows

- Hardware accelerated animations3D physics

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