E-Learning-Inclusivo (Mashup)
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E-Learning-Inclusivo (Mashup)
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How playful design is transforming university education

How playful design is transforming university education | E-Learning-Inclusivo (Mashup) | Scoop.it

"University course designers are harnessing the addictive quality of video games to develop 'Serious educational games' that engage and motivate students ..."


Via Leona Ungerer
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What the Heck is... Gamification? via @BernardMarr

What the Heck is... Gamification? via @BernardMarr | E-Learning-Inclusivo (Mashup) | Scoop.it

Marty Note
Great post here by a new to me but smart and gets it marketing author Bernard Marr on Linkedin. I posted a comment at the end sharing a link to one of my most popular Haiku Decks - Gamifying Content Marketing http://shar.es/1ag0sH.

Didn't do that to hone in as much as add in. Bernard's post shares some good examples of different gamification applications. The trend in HR and other internal departments to gamify is proving powerful.

I'm interested in the S/R curve of B2C ecommerce websites and find, especially in a connected mobile time, many places where "play" can create the tribes, support and engagement we lucky few Internet marketers crave and are finding harder and harder to create.

Great post, horrible photo (at least for me), so didn't perpetuate it here. Bernard's post is worth a read if you are new to gamification and he is a solid follow. M



Via Martin (Marty) Smith
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The best free tools for making your own video games

The best free tools for making your own video games | E-Learning-Inclusivo (Mashup) | Scoop.it

"With the recent release of the free version of the Unreal Engine and the announcement of the free Source 2 Engine, you now have even more options for making your own games. But picking out the best engine for you and your skillset is a little tough ..."


Via Leona Ungerer
Justin Tu's curator insight, March 26, 2015 7:26 AM

Thorin, K., 2015, 'The best Free Tools for making Your Own Video Games', Article of Lifehacker. 

Thorin, a programmer announces that creating video game has become easier as he explains and suggests the tools for the beginner video game makers  to use. The authors use data gained from personal experiences and reviews what other game developers have suggested to form this article, giving advice to all the new game makers out there. The author thoroughly explains each tools, tools that create 2D video games for beginner game developers to the more difficult ones for the expert game developers. This article is useful to my research topic, as Thorin suggests that video games can be created by anyone who have an interest in it - it is not difficult. Thus the popularity of video games grow as individuals express their creativity through the process of creating their own styles of video games. The main limitation of this article is that Thorin did not mention about tools that are being processed in the future that may benefit all game developers. This article suggests individuals who can develop their ideas into the game, allows everyone to have a chance at making their idea happen in a virtual reality, hence increase the popularity of video games, thus this article will be useful supplementary information for my research on video games. 

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Being Human: Virtual Gaming Worlds Reveal Nature of Human Hierarchies - MIT

Being Human: Virtual Gaming Worlds Reveal Nature of Human Hierarchies - MIT | E-Learning-Inclusivo (Mashup) | Scoop.it
How Virtual Gaming Worlds Are Revealing the Nature of Human Hierarchies
MIT Technology Review
The way players form into groups in online games reveals that hierarchies are an inevitable product of the human condition, say complexity scientists.

Via Martin (Marty) Smith
Martin (Marty) Smith's curator insight, March 20, 2014 7:34 AM

This is cool. Not sure i understand it, but cool.