E-Learning-Inclusivo (Mashup)
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E-Learning-Inclusivo (Mashup)
Aprendizaje con TIC basado en los aprendices.
Curated by juandoming
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Rescooped by juandoming from (R)e-Learning
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game-based-learning-in-education-report.pdf


Via María Florenzano, giovanni nulli
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Youtopia™: Your Student Engagement App

Youtopia is an online, student engagement application that provides instant access to plug-and-play gamification tools (points, badges, and leaderboards) tha...
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Rescooped by juandoming from Era Digital - um olhar ciberantropológico
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James Gee: What Do Video Games Have to Do with Project-Based Learning? | Edutopia

James Gee: What Do Video Games Have to Do with Project-Based Learning? | Edutopia | E-Learning-Inclusivo (Mashup) | Scoop.it
A conversation between John Larmer and David Ross of the Buck Institute about project based learning, video games, and the work of James Paul Gee.

Via Dr. Susan Bainbridge, Adelina Silva
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Rescooped by juandoming from The 21st Century
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All Educational Productions

All Educational Productions | E-Learning-Inclusivo (Mashup) | Scoop.it

Nobelprize.org's educational section consists of 46 productions. Of these, 29 are interactive learning games of various sorts and degrees of difficulties. Most of them also includes a "Read more" about the subject.
Enjoy learning!


Via Dr. Susan Bainbridge
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Rescooped by juandoming from Must Play
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I + IM = SE: Interactivity (I) + Immersion (IM) = Sustained Engagement (SE)

Games, gamification, and game-based learning have entered into the vocabulary of trainers, e-learning developers, and instructional designers in the past few ye

Via Ana Cristina Pratas, eunico, Francisco Revuelta, Martin (Marty) Smith
Martin (Marty) Smith's curator insight, July 10, 2013 9:42 AM

Love this, "Interactivity (I) + Immersion (IM) = Sustained Engagement (E) resulting in meaningful learning". Agree. The more social, mobile and connect our world becomes the less appealing doing anything passive becomes.

We humans want to achieve and our digital world isn't as clear in our past ditch digging days. Digital ditches need digging too, but feedback loops are more strained and less clear.


I LOVE to gamify because to do so brings rewards systems to the front. We are all Pavlov's dogs. We salivate when the bell is rung. Our jobs as Internet marketers is to RING THE BELL. This slideshare has some useful tips for bell ringing.

Martin (Marty) Smith's comment, July 10, 2013 10:51 AM
Thanks for the Rescoop Juan. Marty
Patricia Daniels's curator insight, July 19, 2013 2:32 AM

A few keywords from the slides: interactive, immersive learning, sustained engagement, problem solving, challenging, feedback, active engagement. Used effectively, gaming and immersive learning in virtual worlds can be a real aid in the classroom. 

Rescooped by juandoming from Simulation Education
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Quest Atlantis Immersive Learning Environment

The John D. and Catherine T. MacArthur Foundation has granted more than $1.8 million to the Indiana University School of Education to expand the immersive le...

Via Naomi Orlovsky
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Online Educational Games | Multiplayer Online Games | Free Kids Online Games

Online Educational Games | Multiplayer Online Games | Free Kids Online Games | E-Learning-Inclusivo (Mashup) | Scoop.it
The online educational games at iKnowthat.com will spark a passion for learning in your children. Our free kids online games and multiplayer online games offer a dynamic and fun educational experience.

Via Dr. Susan Bainbridge
ASHOK JAIN's comment, December 29, 2012 12:57 PM
Play Online Games FREEEEE... http://www.gaminghunks.com/