Eclectic Technology
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Eclectic Technology
Tech tools that assist all students to be independent learners & teachers to become better teachers
Curated by Beth Dichter
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Guide to Creating Tech-Friendly Classroom Management Strategies | Edudemic

Guide to Creating Tech-Friendly Classroom Management Strategies | Edudemic | Eclectic Technology | Scoop.it
If you’re a teacher who grew up in the pre-Internet era, you understand how tech innovation has revamped the educational landscape. Gone are the days of the blackboard and mimeograph. Teachers today carry a heavier (and more complicated) toolbox than ever before. The question is, how efficiently are you using your tools? Inviting Students to
Beth Dichter's insight:

Bringing technology into your classroom can create major shifts, and planning ahead is a good idea. This post shares a guide that has 4 strategies to assist you. The examples provides are for a first grade classroom, but they will provide a foundation for many grade levels.

Strategy 1: Do your homework. This focuses on three areas - lesson planning, legwork and troubleshooting.

Strategy 2: Identify learning goals. This section provides two samples and discusses the value of learning goals.

Strategy 3: Step away from the computer. Keep an eye on your class. You may need to move from 'tech time' to other modes of learning more quickly than planned.

Strategy 4: Capitalize on their desire to explore. Prepare lessons and realize that the students work may lead to questions that provide options for exploring other areas.

There are many helpful ideas in this short guide. With younger students you may want to allow exploration by using a tool such as Symbaloo, where you can create links to websites that you have vetted and allow students the ability to go to new places that you know are safe.

Halina Ostańkowicz-Bazan's curator insight, October 12, 2014 3:00 AM

 Technology learning is less structured than traditional learning. While it’s important to prepare lessons wisely, there comes a point when you must “let it go” and give in to the human desire for freedom of exploration.

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8 Types of Learning Events You Need to Have in Your Classroom

8 Types of Learning Events You Need to Have in Your Classroom | Eclectic Technology | Scoop.it
A good eLearning course requires the right combination of learning events. But what are these exactly?
Beth Dichter's insight:

Although this infographic is geared to eLearning courses the same types of learning events should also be found in the classroom that is face2face. 

The eight learning events discussed are:

* Imitation

* Reception

* Guidance

* Exploration

* Experimentation

* Creation

* Self-Reflection

* Debate or Animation


Does your classroom incorporate these learning events? Do you have strengths in some areas asn weaknesses in others? Do your students demonstrate strengths or weaknesses that might suggest different activities? eLearning is something that many forecast as happening in public schools over the next 3 to 5 to 10 years. Considering these eLearning events today may prepare us to be better teachers tomorrow.

june holley's curator insight, April 3, 2014 7:15 AM

Guide for virtual learning of network weavers.

Sue Alexander's curator insight, April 3, 2014 10:23 AM

eLearn or in the classroom, as we look for ways to engage with content, these events give us choices in the type of transfer we expect in a lesson. Valuable resource in my UbD journey.

David Baker's curator insight, April 3, 2014 11:36 AM

The infographic is a good summary but the blog is even better as a description. 

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Before Reading or Watching Videos, Students Should Experiment First

Before Reading or Watching Videos, Students Should Experiment First | Eclectic Technology | Scoop.it
A new Stanford study shows that students learn better when first exploring an unfamiliar idea or concept on their own, rather than reading a text or watching a video first.
Beth Dichter's insight:

What is the best way to flip a classroom? Perhaps it is not showing videos first, but allowing the student to experiment first and then watch videos or read material. This study shows that students experimented first had substantial improvement in performance.

This study used a specific "new interactive tabletop learning environment, called BrainExplorer, which was developed by Stanford GSE researchers to enhance neuroscience instruction." Based on the use of this environment students did better exploring first. The experiment is described and data is shared in this article and it shows that the group who experimented first had a significant improvement in their final score.

There is an explanation as to why they chose the field of neuroscience as their goal (quoted from post below):

“Part of our goal,” the researchers write, “is to create low-cost, easy-to-scale educational platforms based on open source, free software and off-the-shelf building blocks such as web cameras and infrared pens so that our system can be easily and cheaply deployed in classrooms.”

The article also notes that this 'many educational researchers and cognitive scientists have been asserting for many years: the “exploration first” model is a better way to learn.'

Ra's curator insight, July 21, 2013 5:43 PM

Implications for fabric tech in relation to systems. Trial and error as the lead in. Provide basic skill set and try to evolve the understanding of the systems and processes required to achieve identified outcomes. 

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25 Next Gen Tools for the Inquiry Classroom

25 Next Gen Tools for the Inquiry Classroom | Eclectic Technology | Scoop.it

"Next gen tools provide meaningful ways teachers and students can explore, question, reflect and share–leading to Deeper Learning and blended and personalized opportunities for students. Here are 25 ideas for using next gen tools this year in your classroom."

Beth Dichter's insight:

Why would we want to use next gen tools in our classroom? One reason is they provide a richer experience for our students, richer content, potentially richer discussions, and more as well as the fact that these tools are often multi-disciplinary and multi-sensory.

The 25 tools listed here address large parts of the curriculum as well as grade levels. Five are listed below. Click through to the post to learn more about them and twenty more.

* PBS for Educators has many resources available. This post highlights three specifically: Point of View (which is geared to older students); SCI Girls (think STEM); and Daily News Story (as you probably guessed we are talking current events).

* Big History Project goal is to develop a full curriculum for high school. At this point they have four key areas: the universe, or solar system and Earth, Life and Humans, with a total of seven "threshholds."

* Do you want your students to publish work online? Consider checking out EduBlog, KidBlog and Blogger?

Have fun exploring and teach your students (and yourself) some next gen tools!

Tony Guzman's curator insight, September 4, 2014 9:43 AM

Some great tools to consider for your classroom.

Rosemary Tyrrell, Ed.D.'s curator insight, September 4, 2014 4:20 PM

A useful list of top quality resources. 

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Making Predictions Makes You Learn Better

Making Predictions Makes You Learn Better | Eclectic Technology | Scoop.it
Beth Dichter's insight:

Another great post by Annie Murphy Paul that provides information on why we should have students make predictions to help them become more involved in the learning process. The image above has some key points but more information is available in the post.

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10x10 · 100 Words and Pictures that Define the Time · by Jonathan Harris

10x10 · 100 Words and Pictures that Define the Time · by Jonathan Harris | Eclectic Technology | Scoop.it
10x10 ('ten by ten') is an interactive exploration of the words and pictures that define the time.
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