Eclectic Technology
224.7K views | +1 today
Follow
Eclectic Technology
Tech tools that assist all students to be independent learners & teachers to become better teachers
Curated by Beth Dichter
Your new post is loading...
Your new post is loading...
Scooped by Beth Dichter
Scoop.it!

34 Reasons Why Play Matters - Infographic

34 Reasons Why Play Matters -  Infographic | Eclectic Technology | Scoop.it

"To fly a kite you need a hearty breeze and lots of space. In a whimsical sense, humans are a lot like kites! Play gives both kids and adults the freedom and momentum to truly soar. For kids, play is a natural state that sparks learning, nurtures confidence, and builds communication skills. For adults, play provides a haven from the daily grind, inviting fresh ideas and spontaneity. For everyone, play is an ideal way to find ourselves and be ourselves! This infographic is a celebration of why play matters, gathering quotes and facts from advocates who believe in the power of play."

Beth Dichter's insight:

Do you know that when children engage in play they are also problem solving, testing out ideas, asking questions, building muscle and bone strength and much more? This infographic provides 34 reasons why play is important and includes the resources used.

As many schools continue to decrease play time and focus on teaching core subjects this may remind us that time to play is critical.

No comment yet.
Scooped by Beth Dichter
Scoop.it!

Why games are good for learning?

Why games are good for learning? | Eclectic Technology | Scoop.it
Beth Dichter's insight:

PIXELearning offers this visual that discusses why games are good for learning. In the visual you will find information on the following areas: Play, Rewards, Mastery, Engagement and Flow Theory as well as Laws of Learning.

Francesco G. Lamacchia's curator insight, November 21, 2013 11:48 AM

Giocando....s'impara! 

Julio Cirnes's curator insight, November 25, 2013 3:46 PM

Please teacher, more games!

Ryan McDonough's curator insight, July 7, 2014 8:19 AM

Self explanatory visual on the benefits of gaming as a means of learning. Outlined are the rewards, mastery, engagement, intensity, exercise, readiness, and competitiveness. These types of graphics need to be displayed in the classroom. There's always parents who are unsure of how gaming qualifies as teaching. Can't they just sit their kid in front of an iPad all day at home? Well, in the appropriate setting, with the right direction and guidance, games are certainly good for learning. Some people just don't know that from experience yet.