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The Digital Rocking Chair's curator insight,
April 27, 2015 1:34 AM
Jason Hamilton: "3D printing is still in its infancy, but I think it’s already time to discuss how 3D printing could potentially contribute to transmedia storytelling."
The Digital Rocking Chair's curator insight,
August 26, 2013 9:41 PM
This is a two part blog series ... 1. Transmedia stories and games explained: "Opportunity abounds in the area of ‘transmedia projects’, or stories and games that span more than one medium or artform." 2. Opening the door to transmedia projects: "In what follows I’ll share some of the design guidelines I’ve come to after running transmedia courses for years as a practitioner, and also as an educator for industry professionals and undergraduate students."
Denyse Drummond-Dunn's curator insight,
July 10, 2013 12:21 PM
I love it when someone simplifies complexity - wish I was as gifted! |
The Digital Rocking Chair's curator insight,
May 17, 2015 2:18 AM
Amie Mills: "When we’re talking about transmedia, we’re starting to use terms like story world, where you have many stories told using multiple media forms, across many different channels and platforms … and how that content lives and breathes is uniquely tailored to the platform you’re viewing it on." via Ben Fahy of StopPress
The Digital Rocking Chair's curator insight,
May 16, 2014 1:23 AM
Karim Ahmad: "Consider: your film exists in a storyworld. The time, the place, the characters; you’ve created all of it already. A community of stories, ready to be told. "
Henrik Safegaard - Cloneartist's curator insight,
May 16, 2014 3:28 AM
Here is some pure "Gold" tips for anyone. Storytellers, Filmmakers, Teachers, Writers, Businessmen and entrepreneurs. This article is written for Filmmakers but it do have some essential truth that works anywhere with a little translation. Click and check it out.
The Digital Rocking Chair's curator insight,
July 19, 2013 1:11 AM
Susan Karlin: "Top game world talent director Keith Arem has helped propel games like Call of Duty to global blockblusters. Now he’s poised to turn his studio, PCB Productions, into a transmedia provider of interactive content to TV, films, games, and films--beginning with an interactive app that spills into the real world." |
The three Cs are:
Characters – the importance of storyConvenience – the importance of getting the right content to the right people at the right timeCommunity – the importance of connecting fans and rewarding them.At the intersections we see the actions and functions we must support:
Characters+Convenience – the personalization of the story experience for each person based on their relationship to the worldConvenience+Community – the continued “personalization” but in a broader sense as applied to audience segments. For example an audience team collaborates to unlock content that only they can see. Also at this intersection is the ability to share content and refer friends to the worldCommunity+Characters – this is the relationship between the community and the world. Creators should provide opportunities to strengthen the relationship through procedures and technology to allow fan contributions, character interactions and such like.Robert Pratten: "I created the diagram above in preparation for my talk at Neuchâtel film festival next week. It probably needs a little explaining" ...